- Home
- Curriculum
- Competencies
- Reporting
- Provincial assessments
- Learning Pathways
- K-4 Foundational Learning Progressions
-
- K-4 English Language Arts and Math Proficiency Profiles (coming soon)
- K-4 Foundational Teaching and Learning Stories (coming soon)
- Additional Resources (coming soon)
Big Ideas
Big Ideas
Design for the life cycle includes consideration of social and environmental impacts
including manufacturing, packaging, disposal, and recycling considerations
.
Personal design choices require self-exploration, collaboration, and evaluation and refinement of skills.
Tools and technologies can be adapted for specific purposes.
Content
Learning Standards
Content
design opportunities
global and societal shifts resulting from emerging technologies, the Internet, and the ubiquity of online access
for example, a globally connected planet; societal and political implications of Internet access as a human right
environmental impacts of technology consumption
for example, paper consumption, e-waste, conflict minerals, fuel use, carbon offsets
design for the life cycle
taking into account in the design process, economic costs, and social and environmental impacts of the product, from the extraction of raw materials to eventual reuse or recycling of component materials
personalized online portfolios
awareness and understanding of digital security risks
for example, digital footprints, hacking, piracy, identity theft, phishing scams, ransomware
advanced hardware and software troubleshooting techniques
interpersonal skills
for example, people skills, social skills, communication, attitudes, collaboration, follow-ups, courtesies, record keeping
necessary to work effectively within the IT sector
design requirements of network devices, cabling, test equipment, management plans, operation manuals and documentation
for example, a network map or blueprint that includes device name, internet protocol (IP) address, and machine access control (MAC) address for each device on the network
, deployment strategies, ongoing upgrades, maintenance upgrading a network (e.g., user stations and network hardware and software); protecting data and programs; purchasing, acquiring, licensing, and distributing hardware and software; providing user support (e.g., help desk, technician, LAN tech, online)
, and security
network management tools, including security, imaging, backup, and remote access
functional and operational differences between hardware servers
for example, web applications, file servers, proxy servers, mail servers, dynamic hosts configuration protocol (DHCP), domain name servers (DNS)
virtual terminal applications
command line operations
appropriate use of technology, including digital citizenship, etiquette, and literacy
Curricular Competency
Learning Standards
Curricular Competency
Applied Design
Understanding context
- Conduct user-centred researchresearch done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to themto understand design opportunities and barrier
Defining
- Establish a point of view for a chosen design opportunity
- Identify potential users, intended impact, and possible unintended negative consequences
- Make decisions about premises and constraintslimiting factors, such as available technology, expense, environmental impact, copyrightthat define the design space
Ideating
- Identify gaps to explore a design space
- Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
- Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures
- Work with users throughout the design process
Prototyping
- Identify and apply sources of inspirationmay include experiences, users, experts, and thought leadersand informationmay include professionals as experts, secondary sources, collective pools of knowledge in communities and collaborative atmospheres both online and offline
- Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas
- Analyze the design for the life cycle and evaluate its impactsincluding the social and environmental impacts of extraction and transportation of raw materials, manufacturing, packaging, transportation to markets, servicing or providing replacement parts, expected usable lifetime, and reuse or recycling of component materials
- Construct prototypes, making changes to tools, materials, and procedures as needed
- Record iterationsrepetitions of a process with the aim of approaching a desired resultof prototyping
Testing
- Identify feedback most needed and possible sources of feedbackmay include peers; users; First Nations, Métis, or Inuit community experts; other experts and professionals both online and offline
- Develop an appropriate testincludes evaluating the degree of authenticity required for the setting of the test, deciding on an appropriate type and number of trials, and collecting and compiling dataof the prototype
- Collect feedback to critically evaluate design and make changes to product design or processes
- Iterate the prototype or abandon the design idea
Making
- Identify appropriate tools, technologies, materials, processes, and time needed for production
- Use project management processessetting goals, planning, organizing, constructing, monitoring, and leading during executionwhen working individually or collaboratively to coordinate production
Sharing
- Sharemay include showing to others, use by others, giving away, or marketing and sellingtheir progress while making to increase feedback, collaboration, and, if applicable, marketing
- Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual propertycreations of the intellect such as works of art, invention, discoveries, design ideas to which one has the legal rights of ownership
- Consider how others might build upon the design concept
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess ability to work effectively both as individuals and collaboratively while implementing project management processes
Applied Skills
Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time
Applied Technologies
Explore existing, new, and emerging tools, technologies
tools that extend human capabilities
, and systems and evaluate their suitability for their design interests
Evaluate impacts, including unintended negative consequences, of choices made about technology use
Analyze the role technologies play in societal change